Art Director . Layout/BG Artist . Supervisor

At a glance,

  • 25 years experience in Feature & Television Animation

  • Creative / Art Director

  • Vis Dev/Layout/BG

  • Supervisor - Character Animation Cleanup

  • Instructor - Figure Drawing & Anatomy

  • Feature Assistant Animator

  • Main Studios worked at: Dreamworks, Disney, Warner Bros, Paramount, SPA Studios

  • Software: Photoshop, Toonboom, TV Paint, Painter, Maya (Basic)

The SPA Studios (Sergio Pablos Animation)  Jan - Sept 2019

Character Cleanup Supervisor on ‘KLAUS’ - Responsible for the artistic vision of both the internal and outsource studios.  Created the structure of the department to maintain the highest artistic standard and process throughout the film while meeting the high footage requirements. This included giving creative notes, assigning retakes and helping problem solve as creative and technical issues arose. 

Blue Zoo Animation Studios 2018 - Visual Development Artist on ‘Paddington’. 

Norlum Animation 2018 - Art Direction & Visual Development for pre-production on Feature project. 

Koltai & Co / IDB  2016-’17

Art Director / Animation Consultant - Helped bolster animation production in the Caribbean under the Compete Caribbean initiative. Working with three startup Animation Studios in the region I helped develop world class creative practices and processes to bring them to the global market. This included training artists in all facets of animation production and helping to create creative and technical pipelines to best deliver to a global market. As Animation consultant I was brought on to help conduct a diagnostic and recommendation for each of the studios. Analysis and reports for the three locations were then given to help in several key areas of animation production from artistic development and training to studio infrastructure, pipelines both creative and physical and best methods and practices. Recommendations were then made on refinements to help ensure success within those environments.

RGH Entertainment  2011 - ’15 

Art Director – Art Directed the studio’s first theatrical feature ‘Postman Pat, The Movie.’ Managed the entire production pipeline working with a team of artists both in Los Angeles and Amman, from visual development thru modelling, texturing and final lighting. Worked alongside the Visual Development team to help create the initial look for “High in the Clouds” and was responsible for pitching the vision of the film to Sir Paul McCartney, the writer of the original story. Directed several short teasers for an IP in development. 

Layout / Background Painter – Layout / Background Painter on the studio’s other feature productions.

The Jim Henson Company 2011  

Visual Development - Artist in feature production. Created environments, colour scripts, character and prop designs for ‘Rock Dog’. 

Mila ‘short’ 2011  

Art Director Responsible for the overall design and palette of the short. Duties include guiding the modellers with regards to design of the environments and assets required. Providing visual development paintings (primarily environments) for use through the production, and helping the other artists refine their ideas. 

Foundation 9 Entertainment 2010 - Visual Development Artist of Environments and Characters for IP’s in development. 

Duncan Studio 2010-’12 Assistant Animator to Ken Duncan on Dreamworks “Secrets of the Furious Five” as well as other projects for clients including Disney and Dreamworks.

Mike Young Productions 2009 - Visual Development Artist for feature animation projects. 

Warner Bros On-line  2007 to May 2008 - Character animation, Character layout, and Visual Development for Warner Bros On-line projects. 

Film Roman 2007 - Character Cleanup Lead on ‘The Simpsons Movie’

James Baxter Animation 2006 -  Character Cleanup Lead on Disney’s ‘Enchanted’

Mike Young Productions 2004 - Character designer on ‘Choose your own adventure’, ‘Bratz’ and ‘Max and the Mechanicals’ 

Dreamworks Feature Animation 1997-2002 - Character key-cleanup on all of the studio’s 2d features, The Prince of Egypt, El Dorado, Spirit and Sinbad.  

Lightspan Entertainment 1994 - Head of the Animation Clean-up department. Duties included going to China to supervise and teach at the outsource studio.

Palomar Pictures 1992-93 - Head of the Animation Clean-up department on “Virtual Guitar”, a 2D virtual reality game. 

Sullivan Bluth Animation 1991- 92 - Character Cleanup on ‘A Troll in Central Park’ & ‘Thumbelina’

Universal Pictures 1990 - Assistant Animator and cleanup, ’An American Tail 2: Fivel goes West’

Additional Contributions as a character clean-up key on the following projects, 

Rich Animation ‘Swan Princess’ Dagda Animation ‘Felidae’ Coolworld ‘Coolworld’ Hyperion ‘Rover Dangerfield’  Universal Pictures ‘An American Tail 2: Fivel goes West’ Cartoons in the basement 'A Monkeys Tale’ Murikami Wolf  ‘Teenage Mutant Ninja Turtles’ Acme Filmworks Inc. ‘Drew Carey’s Green Screen Show’ Creative Capers Ent Multiple titles for Disney Interactive Warner Bros. Various projects. 

Art Education 

Concept Design Academy - Environment Design - James Paick,  Entertainment Design - Carlo Arelano/James Paick 

LAAFA (Los Angeles Academy of Figurative Art) - Sketching from Life - Nathan Fowkes, Animal Drawing - Joe Weatherly

American Animation Institute - Figure Drawing - Advanced Figure Drawing - Head Hands and Feet - Costume and Drapery -  Storyboarding - Karl Gnass - Composition for Film - Perspective for Film - Will Weston 

Schoolism  - Color and Light for Feature Animation - Nathan Fowkes 

In 2007 Richard studied Animation with Disney’s Eric Goldberg.